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xQueueReceive
[Queue Management]

queue. h
BaseType_t xQueueReceive( QueueHandle_t xQueue, void *pvBuffer, TickType_t xTicksToWait );

This is a macro that calls the xQueueGenericReceive() function.

Receive an item from a queue. The item is received by copy so a buffer of adequate size must be provided. The number of bytes copied into the buffer was defined when the queue was created.

This function must not be used in an interrupt service routine. See xQueueReceiveFromISR for an alternative that can.

Parameters:
xQueue The handle to the queue from which the item is to be received.
pvBuffer Pointer to the buffer into which the received item will be copied.
xTicksToWait The maximum amount of time the task should block waiting for an item to receive should the queue be empty at the time of the call. Setting xTicksToWait to 0 will cause the function to return immediately if the queue is empty. The time is defined in tick periods so the constant portTICK_PERIOD_MS should be used to convert to real time if this is required.

If INCLUDE_vTaskSuspend is set to '1' then specifying the block time as portMAX_DELAY will cause the task to block indefinitely (without a timeout).

Returns:
pdTRUE if an item was successfully received from the queue, otherwise pdFALSE.
Example usage:

/* Define a variable of type struct AMMessage.  The examples below demonstrate
how to pass the whole variable through the queue, and as the structure is
moderately large, also how to pass a reference to the variable through a queue. */
struct AMessage
{
   char ucMessageID;
   char ucData[ 20 ];
} xMessage;

/* Queue used to send and receive complete struct AMessage structures. */
QueueHandle_t xStructQueue = NULL;

/* Queue used to send and receive pointers to struct AMessage structures. */
QueueHandle_t xPointerQueue = NULL;


void vCreateQueues( void )
{
   xMessage.ucMessageID = 0xab;
   memset( &( xMessage.ucData ), 0x12, 20 );

   /* Create the queue used to send complete struct AMessage structures.  This can
   also be created after the schedule starts, but care must be task to ensure
   nothing uses the queue until after it has been created. */
   xStructQueue = xQueueCreate(
                         /* The number of items the queue can hold. */
                         10,
                         /* Size of each item is big enough to hold the
                         whole structure. */
                         sizeof( xMessage ) );

   /* Create the queue used to send pointers to struct AMessage structures. */
   xPointerQueue = xQueueCreate(
                         /* The number of items the queue can hold. */
                         10,
                         /* Size of each item is big enough to hold only a
                         pointer. */
                         sizeof( &xMessage ) );

   if( ( xStructQueue == NULL ) || ( xPointerQueue == NULL ) )
   {
      /* One or more queues were not created successfully as there was not enough
      heap memory available.  Handle the error here.  Queues can also be created
      statically. */
   }
}

/* Task that writes to the queues. */
void vATask( void *pvParameters )
{
struct AMessage *pxPointerToxMessage;

   /* Send the entire structure to the queue created to hold 10 structures. */
   xQueueSend( /* The handle of the queue. */
               xStructQueue,
               /* The address of the xMessage variable.  sizeof( struct AMessage )
               bytes are copied from here into the queue. */
               ( void * ) &xMessage,
               /* Block time of 0 says don't block if the queue is already full.
               Check the value returned by xQueueSend() to know if the message
               was sent to the queue successfully. */
               ( TickType_t ) 0 );

   /* Store the address of the xMessage variable in a pointer variable. */
   pxPointerToxMessage = &xMessage;

   /* Send the address of xMessage to the queue created to hold 10    pointers. */
   xQueueSend( /* The handle of the queue. */
               xPointerQueue,
               /* The address of the variable that holds the address of xMessage.
               sizeof( &xMessage ) bytes are copied from here into the queue. As the
               variable holds the address of xMessage it is the address of xMessage
               that is copied into the queue. */
               ( void * ) &pxPointerToxMessage,
               ( TickType_t ) 0 );

   /* ... Rest of task code goes here. */
}

/* Task that reads from the queues. */
void vADifferentTask( void *pvParameters )
{
struct AMessage xRxedStructure, *pxRxedPointer;

   if( xStructQueue != NULL )
   {
      /* Receive a message from the created queue to hold complex struct AMessage
      structure.  Block for 10 ticks if a message is not immediately available.
      The value is read into a struct AMessage variable, so after calling
      xQueueReceive() xRxedStructure will hold a copy of xMessage. */
      if( xQueueReceive( xStructQueue,
                         &( xRxedStructure ),
                         ( TickType_t ) 10 ) == pdPASS )
      {
         /* xRxedStructure now contains a copy of xMessage. */
      }
   }

   if( xPointerQueue != NULL )
   {
      /* Receive a message from the created queue to hold pointers.  Block for 10
      ticks if a message is not immediately available.  The value is read into a
      pointer variable, and as the value received is the address of the xMessage
      variable, after this call pxRxedPointer will point to xMessage. */
      if( xQueueReceive( xPointerQueue,
                         &( pxRxedPointer ),
                         ( TickType_t ) 10 ) == pdPASS )
      {
         /* *pxRxedPointer now points to xMessage. */
      }
   }

   /* ... Rest of task code goes here. */
}
                    
A demonstration of how to send and receive structures and pointers to structures




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